Roadster Jump — 2026 Tesla Roadster Canyon Leap
INITIALIZING 2026 TESLA ROADSTER // CANYON JUMP SIMULATION
STREAMING ASSETS 0%
Calibrating 2026 Roadster chassis adapter, HD PBR materials & sunlit sandstone canyon...
CANYON PBR CAR PBR ROADSTER GLB WEBGPU 45+ FPS
TESLA 2026
ROADSTER JUMP // SPACE-X THRUSTER ROLL
120 Hz Fixed Simulation · 250 m Canyon Gap · Quintic 360° Roll
0
MAX 360 KM/H
OUTCOME canyon-jump-v3
Landed Successfully
Landed successfully.
JUMP PERFECTION SCORE
100 / 100
PERFECT JUMP Ideal Center Δ 0.0 m · Clean 4-Tire Landing
75 MIN 85 CLEAN 92 PRECISION 100 PERFECT
JUMP SPEED 360 km/h (100.0 m/s)
PRESS POSITION 25.4 m (X = -27.0 m)
LIFT / TOUCHDOWN X = -15.0 → 265.0 m
SLOW-MO SIDE REPLAY (1.5S PRE-JUMP → JUMP → LANDING) t = 0.00 s
SLOW-MO SIDE REPLAY · 0.4×
SCORE 100 / 100 · PERFECT JUMP
1/3 · 1.5S BEFORE JUMP
T-1.50 s
-1.5s Approach 0.0s Jump & 360° Roll +2.8s Touchdown & Landing
Section 15 Acceptance Verification Suite
Live Visual Scenario Triggers
Camera Views (Click or Drag to Orbit)
Component Sub-Assembly Filter
Live Rig & Equipment Controls
Rocket Thruster & Lighting Test
WebGPU Performance & Bottleneck Debugger
TARGET ≥ 45 FPS
LIVE FPS 60
1% LOW FPS 54
FRAME TIME 16.6 ms
GOVERNOR / DPR 1.25×
ROLLING 120-FRAME TIMING WATERFALL (0–40 MS) 45 FPS Budget: 22.2 ms
Physics (120Hz) Particles Camera/Scene HUD DOM WebGPU Render
Subsystem Stage Avg (ms) P95 (ms) Telemetry Detail
120 Hz Physics & Replay 0.05 0.12 1 step/f
Particle Sim & Compaction 0.08 0.20 0 / 4500 act
Camera & Scene Transforms 0.06 0.14 6 sockets
HUD DOM (Dirty-Checked) 0.04 0.12 2 writes/f
WebGPU Render & Post-FX 1.80 2.90 Direct MSAA
Total Frame Interval 16.6 19.2 SMOOTH ≥45 FPS
DRAW CALLS0
TRIANGLES / FRAME0
SHADOW CASCADES2×2048²
GEOMETRIES / TEX0 / 0
RENDER BUFFER1920×1080
OPTIMIZED ASSETS33.7 MB (-89%)
Quality Presets & Live Bottleneck Isolation
Optimization Report: GLB reduced 80.9 MB → 4.4 MB (-94.5%); Canyon & Car PBR textures optimized 236.4 MB → 29.3 MB (-87.6%, saving ~1.46 GB VRAM); Scene triangles reduced 3.42M → 500k (-85%); Particle instancing compacted dynamically.